CustomVertex.PositionNormalFixed Structure
.NET Framework 3.0
Represents a custom vertex format fixed-point structure that contains position and normal data.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The following code example shows how to use a CustomVertex.PositionNormalFixed structure.
// This code example is taken from the // Managed Direct3D Mobile Lights Tutorial Sample // of the .NET Compact Framework Samples in the SDK. // The .NET Compact Framework provides three // fixed-point structures for custom vertex buffers: // PositionNormalFixed, PostionOnlyFixed, and TransformedFixed. vbPosNormalF = new VertexBuffer( typeof(CustomVertex.PositionNormalFixed), 100, dev, Usage.WriteOnly, CustomVertex.PositionNormalFixed.Format, vertexBufferPool);
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