CustomVertex.PositionNormalFixed Structure

Represents a custom vertex format fixed-point structure that contains position and normal data.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct PositionNormalFixed
public final class PositionNormalFixed extends ValueType
Not applicable.

This structure provides support for fixed-point math operations.

The following code example shows how to use a CustomVertex.PositionNormalFixed structure.

// This code example is taken from the
// Managed Direct3D Mobile Lights Tutorial Sample
// of the .NET Compact Framework Samples in the SDK.

// The .NET Compact Framework provides three
// fixed-point structures for custom vertex buffers:
// PositionNormalFixed, PostionOnlyFixed, and TransformedFixed.

    vbPosNormalF = new VertexBuffer(
        typeof(CustomVertex.PositionNormalFixed), 100, dev,
        Usage.WriteOnly, CustomVertex.PositionNormalFixed.Format,
        vertexBufferPool);

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0

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