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ColorValueFixed Structure
Visual Studio 2008
Stores the red, green, blue, and alpha channel values, in a fixed-point structure, that together define a specific color.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
The following code example shows how to use a ColorValueFixed structure.
' This code example is taken from the ' Managed Direct3D Mobile Fixed-Point Lighting Sample ' of the .NET Compact Framework Samples in the SDK. ' Set light #0 to be a simple, faint grey directional light so ' the walls and floor are slightly different shades of grey device.LightsFixed(0).Type = LightType.Directional device.LightsFixed(0).Direction = New Vector3Fixed(0.3F, -0.5F, 0.2F) device.LightsFixed(0).Update() ' Set light #1 to be a simple, bright directional light to use ' on the mesh representing light #2 device.LightsFixed(1).Type = LightType.Directional device.LightsFixed(1).Direction = New Vector3Fixed(0.5F, -0.5F, 0.5F) device.LightsFixed(1).DiffuseColor = ColorValueFixed.FromColor(System.Drawing.Color.Blue) device.LightsFixed(1).Update() ' Light #2 will be the light used to light the floor and ' walls. It will be set up in FrameMove() since it changes ' every frame.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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