ColorSource Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the location at which a color or color component must be accessed for lighting calculations.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public enum class ColorSource

Member nameDescription
Supported by the .NET Compact FrameworkMaterialUse the color from the current material.
Supported by the .NET Compact FrameworkColor1Use the diffuse vertex color.
Supported by the .NET Compact FrameworkColor2Use the specular vertex color.

This enumeration is used to set the DiffuseMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
Show: