ColorSource Enumeration
.NET Framework 3.0
Defines the location at which a color or color component must be accessed for lighting calculations.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
This enumeration is used to set the DiffuseMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.
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