ColorSource Enumeration
.NET Framework 2.0
Defines the location at which a color or color component must be accessed for lighting calculations.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
This enumeration is used to set the DiffuseMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Reference
Microsoft.WindowsMobile.DirectX.Direct3D NamespaceOther Resources
Mobile Direct3D ProgrammingCommunity Additions
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