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ClipStatus Structure

Describes the current clip status.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct ClipStatus

When clipping is enabled during vertex processing (by ProcessVertices, DrawPrimitives, or other drawing functions), Direct3D computes a clip code for each vertex. When a vertex is outside of a particular clipping plane, the corresponding bit is set in the clipping code. Direct3D maintains the clip status using ClipStatus, which has ClipUnion and ClipIntersection members. ClipUnion is a bitwise OR of all vertex clip codes and ClipIntersection is a bitwise AND of all vertex clip codes. Initial values are zero for ClipUnion and 0xFFFFFFFF for ClipIntersection. When RenderStateManager is set to false, ClipUnion and ClipIntersection are set to zero. Direct3D updates the clip status during drawing calls. To compute clip status for a particular object, set ClipUnion and ClipIntersection to their initial values and continue drawing.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0