ClearFlags Enumeration
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Specifies the buffer to use when calling the Clear method.
This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
| Member name | Description | |
|---|---|---|
![]() | Target | Specifies a rendering surface. For example, a 3-D renderer writes per-pixel scene data (such as color) to a render target. |
![]() | ZBuffer | Specifies a buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value. |
![]() | Stencil | Specifies a buffer that contains stencil data. Stencil data is commonly used to mask drawing to particular screen pixels. |
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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