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Caps.MaxSimultaneousTextures Property

Gets the maximum number of textures that can simultaneously be bound to the texture-blending stages.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public int MaxSimultaneousTextures { get; }
/** @property */
public int get_MaxSimultaneousTextures ()

public function get MaxSimultaneousTextures () : int

Property Value

The maximum number of textures that can simultaneously be bound to the texture-blending stages.

This value is the number of textures that can be used in a single pass. If the same texture is used in two blending stages, it counts as two when compared to the MaxSimultaneousTextures value.

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0

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