This documentation is archived and is not being maintained.

Caps Structure

Represents the capabilities of the hardware exposed through the Direct3D object.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public value class Caps

The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, while the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method. Performance problems can occur if a texture is used and then modified during a scene.

Applications should not lock the back buffer or the z-buffer inside a BeginScene and EndScene pair.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0