Caps Structure
.NET Framework 3.0
Represents the capabilities of the hardware exposed through the Direct3D object.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Microsoft.WindowsMobile.DirectX.Direct3D Namespace
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, while the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method. Performance problems can occur if a texture is used and then modified during a scene.
Applications should not lock the back buffer or the z-buffer inside a BeginScene and EndScene pair.
Reference
Caps MembersMicrosoft.WindowsMobile.DirectX.Direct3D Namespace
Other Resources
Direct3D ProgrammingCommunity Additions
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