Caps Structure
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, while the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method. Performance problems can occur if a texture is used and then modified during a scene.
Applications should not lock the back buffer or the z-buffer inside a BeginScene and EndScene pair.
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.