BaseTexture Class
.NET Framework 2.0
Manipulates texture resources.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
The BaseTexture object assigned to a particular stage for a device is obtained by calling the GetTexture method.
System.Object
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.IndexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D.Texture
Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
Microsoft.WindowsMobile.DirectX.Direct3D.IndexBuffer
Microsoft.WindowsMobile.DirectX.Direct3D.Texture
Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
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