AttributeRange Structure
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Stores an attribute table entry.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, and materials. In addition, an application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier, AttributeId, when it draws the frame. Attribute tables also can be used to identify application-defined areas of a mesh that are handled by custom code.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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