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AttributeRange Structure

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Stores an attribute table entry.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct AttributeRange

An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, and materials. In addition, an application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier, AttributeId, when it draws the frame. Attribute tables also can be used to identify application-defined areas of a mesh that are handled by custom code.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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