This documentation is archived and is not being maintained.

AttributeRange Structure

Stores an attribute table entry.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct AttributeRange
public final class AttributeRange extends ValueType
Not applicable.

An attribute table is used to identify areas of the mesh that need to be drawn with different textures, render states, and materials. In addition, an application can use the attribute table to hide portions of a mesh by not drawing a given attribute identifier, AttributeId, when it draws the frame. Attribute tables also can be used to identify application-defined areas of a mesh that are handled by custom code.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0