VCCodeUnion::AddEnum Method (String^, Object^, Object^, vsCMAccess)

 

Creates a new enumeration code construct and inserts the code in the correct location.

Namespace:   Microsoft.VisualStudio.VCCodeModel
Assembly:  Microsoft.VisualStudio.VCCodeModel (in Microsoft.VisualStudio.VCCodeModel.dll)

CodeEnum^ AddEnum(
	String^ Name,
	Object^ Position,
	Object^ Bases,
	vsCMAccess Access = vsCMAccess::vsCMAccessDefault
)

Parameters

Name
Type: System::String^

Required. The name of the enum to add.

Position
Type: System::Object^

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddEnum indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Bases
Type: System::Object^

Optional. Default = Nothing. A variant that holds a SafeArray of fully qualified type names or CodeType objects that specify the underlying type of the new enum.

Access
Type: EnvDTE::vsCMAccess

Optional. A vsCMAccess constant.

Return Value

Type: EnvDTE::CodeEnum^

A CodeEnum object.

The correctness of the arguments is determined by the language behind the code model. All languages ignore the Bases parameter.

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