Microsoft.VisualStudio.Uml.StateMachines Namespace

 

A state machine defines the behavior of an object or interaction in terms of a succession of states. Each event or incoming message causes a transition from one state to another. A state is a boolean condition that is true of the object or system that the state machine describes.

EnumerationDescription
System_CAPS_pubenumPseudostateKind

Indicates the meaning of a node of a state chart.

System_CAPS_pubenumTransitionKind

Indicates to what extent the transition affects the state.

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