Microsoft.VisualStudio.Uml.StateMachines Namespace
Visual Studio 2015
A state machine defines the behavior of an object or interaction in terms of a succession of states. Each event or incoming message causes a transition from one state to another. A state is a boolean condition that is true of the object or system that the state machine describes.
| Enumeration | Description | |
|---|---|---|
![]() | PseudostateKind | Indicates the meaning of a node of a state chart. |
![]() | TransitionKind | Indicates to what extent the transition affects the state. |
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