Microsoft.VisualStudio.Uml.StateMachines Namespace

A state machine defines the behavior of an object or interaction in terms of a succession of states. Each event or incoming message causes a transition from one state to another. A state is a boolean condition that is true of the object or system that the state machine describes.

Enumerations

  Enumeration Description
Public enumeration PseudostateKind Indicates the meaning of a node of a state chart.
Public enumeration TransitionKind Indicates to what extent the transition affects the state.