Microsoft.VisualStudio.Uml.StateMachines Namespace
A state machine defines the behavior of an object or interaction in terms of a succession of states. Each event or incoming message causes a transition from one state to another. A state is a boolean condition that is true of the object or system that the state machine describes.
Enumerations
Enumeration | Description | |
---|---|---|
PseudostateKind | Indicates the meaning of a node of a state chart. | |
TransitionKind | Indicates to what extent the transition affects the state. |