UIDLGLOGFONT::lfEscapement Field

 

Specifies the angle, in tenths of degrees, between the escapement vector and the x-axis of the device.

Namespace:   Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

public:
[ComAliasNameAttribute("Microsoft.VisualStudio.OLE.Interop.LONG")]
int lfEscapement

Field Value

Type: System::Int32

The escapement vector is parallel to the base line of a row of text. When the graphics mode is set to GM_COMPATIBLE, lfEscapement specifies both the escapement and orientation. You should set lfEscapement and lfOrientation to the same value.

From uilocale.idl.

[C++]

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