IVsDebugger2::IsEngineCompatible Method (Guid, UInt32, array<Guid>^)
Visual Studio 2015
Checks the compatibility of a debugging engine with other debugging engines.
Assembly: Microsoft.VisualStudio.Shell.Interop.8.0 (in Microsoft.VisualStudio.Shell.Interop.8.0.dll)
int IsEngineCompatible( [InAttribute] Guid% guidEngine, unsigned int EngineCount, array<Guid>^ pEngineGUIDs )
Parameters
- guidEngine
-
Type:
System::Guid
[in] The GUID of the engine tested for compatibility.
- EngineCount
-
Type:
System::UInt32
[in] Number of GUIDs in the array pEngineGUIDs.
- pEngineGUIDs
-
Type:
array<System::Guid>^
[in] An array of GUIDs of debugging engines.
Return Value
Type: System::Int32Returns S_OK if the debugging engine (guidEngine) is compatible with all of the engines in pEngineGUIDs,. Otherwise, the method returns S_FALSE.
From vsshell80.idl:
HRESULT IVsDebugger2::IsEngineCompatible( [in] REFGUID guidEngine, [in] ULONG EngineCount, [in, size_is(EngineCount)] GUID * pEngineGUIDs );
Show: