IVsCfgProvider2.GetPlatformNames Method (UInt32, String[], UInt32[])


Returns one or more platform names.

Namespace:   Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

int GetPlatformNames(
	uint celt,
	string[] rgbstr,
	uint[] pcActual


Type: System.UInt32

[in] Specifies the requested number of platform names. If this number is unknown, celt can be zero.

Type: System.String[]

[in, out, size_is(celt)] On input, an allocated array to hold the number of platform names specified by celt. This parameter can also be null if the celt parameter is zero. On output, rgbstr contains platform names.

Type: System.UInt32[]

[out, optional] Pointer to a count of the actual number of platform names returned.

Return Value

Type: System.Int32

If the method succeeds, it returns S_OK. If it fails, it returns an error code.

From vsshell.idl:

HRESULT IVsCfgProvider2::GetPlatformNames(
   [in] ULONG celt,
   [in, out, size_is(celt)] BSTR rgbstr[],
   [out, optional] ULONG *pcActual

Typically two calls are made to GetPlatformNames. With the first call, celt is set to zero, rgbstr to null, and pcActual to a valid address. GetPlatformNames returns with pcActual pointing to the number of platform names available. The caller uses this information to allocate rgbstr to the appropriate size and call GetPlatformNames a second time with celt set to the contents of pcActual.

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