Transaction Class
A transaction makes sure that changes that were made to the store are treated as a group that can be committed or rolled back.
Assembly: Microsoft.VisualStudio.Modeling.Sdk.12.0 (in Microsoft.VisualStudio.Modeling.Sdk.12.0.dll)
| Name | Description | |
|---|---|---|
![]() | Context | Gets the transaction and enables clients to append user data to the transaction. |
![]() | ContextInstance | Gets the Context for this transaction. |
![]() | ForceAllRulesToCommitTime | Gets or sets a flag that forces all nested rules to occur at LocalCommit time for the current transaction. |
![]() | HasPendingChanges | Gets the transaction and verifies whether changes to the store have been made during this transaction. |
![]() | HaveCommitTimeRulesFired | Indicates whether the commit time rules have been fired or not |
![]() | Id | Gets the ID for this transaction. |
![]() | InRollback | Gets the transaction and verifies whether this transaction is being rolled back. |
![]() | IsActive | Gets the transaction and verifies whether this transaction is processing. |
![]() | IsHidden | Gets the transaction and verifies whether the transaction is hidden. |
![]() | IsNested | Gets the transaction and verifies whether a transaction is nested within another transaction. |
![]() | IsSerializing | Gets the transaction and verifies whether the transaction is currently serializing. |
![]() | Name | Gets or sets the name of the transaction. |
![]() | Parent | Gets the top-level transaction that is assigned to the nested transaction. |
![]() | PartitionStates | Gets information about the state of all partitions in the store. |
![]() | SequenceNumber | Gets the sequence number for the transaction. |
![]() | Store | Gets the store to which the transaction belongs. |
![]() | TopLevelTransaction | Gets the top-level transaction of the transaction hierarchy. |
![]() | TransactionDepth | Gets the number of transactions in which this transaction is nested. |
| Name | Description | |
|---|---|---|
![]() | Commit() | Commits the transaction. |
![]() | CreateObjRef(Type^) | (Inherited from MarshalByRefObject.) |
![]() | Dispose() | Disposes the state of the transaction. |
![]() | Equals(Object^) | (Inherited from Object.) |
![]() | Finalize() | Finalizes the transaction.(Overrides Object::Finalize().) |
![]() | GetHashCode() | (Inherited from Object.) |
![]() | GetLifetimeService() | (Inherited from MarshalByRefObject.) |
![]() | GetType() | (Inherited from Object.) |
![]() | InitializeLifetimeService() | (Inherited from MarshalByRefObject.) |
![]() | MemberwiseClone() | (Inherited from Object.) |
![]() | MemberwiseClone(Boolean) | (Inherited from MarshalByRefObject.) |
![]() | Rollback() | The Store will be set back to the state that it was in when the transaction was created. |
![]() | ToString() | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | GetSerializationContext() | Get the SerializationContext active in the context of the specified transaction. The SerializationContext is stored in the TranactionContext of serializing transactions. If the transaction is nested the transaction stack is searched to find the nearest enclosing serialization transaction with a SerializationContext.(Defined by SerializationContextTransactionExtensions.) |
A transaction enables you to group changes. It also keeps track of the actions that are performed in a transaction so that they can be undone at a later stage.
Changes to the store must be done in a transaction. Changes to the store are made only if the transaction commits. A transaction can have the store accept the changes when the local transaction is committed or when the top-level transaction is committed. Local transactions are nested in a top-level transaction. A nested transaction must commit or roll back before the next top-level transaction can commit or roll back. For more information, see the example for the TransactionDepth property.
A transaction also keeps track of the actions that have occurred. This enables a group of actions to be undone or redone at a later stage with the UndoManager property.
A transaction should be disposed. This can be done by using the Dispose method or by creating the transaction in a Using construct. If the transaction has not been committed when it is disposed, the transaction is automatically rolled back and any changes are canceled.
The following example shows a transaction that modifies the store. The transaction is committed. If the transaction is rolled back, any changes to the store are canceled. The transaction is disposed automatically at the end of the using block.
using (Transaction txCreateElem = model.Store.TransactionManager.BeginTransaction("Create named element")
{
A a = new A(store);
a.Name = "Fred";
// Commit the transaction and add the named element to the model
txCreateElem.Commit();
}
For examples and more information, see .0bee4373-5205-4566-85ac-8747dfe27a78
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


