RolePlayerChangeRule Class
Represents a rule that is called when a role player in the model changes.
Assembly: Microsoft.VisualStudio.Modeling.Sdk.12.0 (in Microsoft.VisualStudio.Modeling.Sdk.12.0.dll)
Microsoft.VisualStudio.Modeling::Rule
Microsoft.VisualStudio.Modeling::RolePlayerChangeRule
Microsoft.VisualStudio.Modeling.Diagrams::BinaryLinkNodeChangeRule
Microsoft.VisualStudio.Modeling.Diagrams::NestedShapesParentRoleChangeRule
Microsoft.VisualStudio.Modeling.Diagrams::ParentRoleChangeRule
| Name | Description | |
|---|---|---|
![]() | RolePlayerChangeRule() |
| Name | Description | |
|---|---|---|
![]() | FireBefore | true if this rule will be executed before the change occurs.(Inherited from Rule.) |
![]() | FireImmediately | true if this rule will execute immediately the change occurs.(Inherited from Rule.) |
![]() | FireOnLocalCommit | true if this rule will execute when the current transaction commits.(Inherited from Rule.) |
![]() | FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits.(Inherited from Rule.) |
![]() | FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute.(Inherited from Rule.) |
![]() | IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute.(Inherited from Rule.) |
![]() | Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction.(Inherited from Rule.) |
| Name | Description | |
|---|---|---|
![]() | CompareTo(Object^) | Compares the rule to another object.(Inherited from Rule.) |
![]() | CompareTo(Rule^) | Compares the rule to another rule by their IDs.(Inherited from Rule.) |
![]() | Equals(Object^) | Verifies whether the rule is equal to another object.(Inherited from Rule.) |
![]() | Equals(Rule^) | Verifies whether a rule is equal to another rule.(Inherited from Rule.) |
![]() | Finalize() | (Inherited from Object.) |
![]() | GetHashCode() | Gets the hash code for the rule.(Inherited from Rule.) |
![]() | GetType() | (Inherited from Object.) |
![]() | MemberwiseClone() | (Inherited from Object.) |
![]() | RolePlayerChanged(RolePlayerChangedEventArgs^) | Override this method to define the rule. |
![]() | ToString() | (Inherited from Object.) |
Rules of this type are triggered when a new value is assigned to one of the roles of a domain relationship.
A RuleOnAttribute attribute placed on the class indicates what type of object the Rule works on and when the rule should fire (inline, local transaction commit, or top level transaction commit).
For more information and examples, see Rules Propagate Changes Within the Model.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.


