RolePlayerConnectDirectiveAcceptsClassSerializer Class

Serializer RolePlayerConnectDirectiveAcceptsClassSerializer for DomainClass RolePlayerConnectDirectiveAcceptsClass.

Inheritance Hierarchy

Object
  Microsoft.VisualStudio.Modeling.DomainClassXmlSerializer
    Microsoft.VisualStudio.Modeling.DomainRelationshipXmlSerializer
      Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClassSerializer

Namespace:  Microsoft.VisualStudio.Modeling.DslDefinition
Assembly:  Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)

Syntax

'Declaration
Public NotInheritable Class RolePlayerConnectDirectiveAcceptsClassSerializer _
    Inherits DomainRelationshipXmlSerializer
public sealed class RolePlayerConnectDirectiveAcceptsClassSerializer : DomainRelationshipXmlSerializer
public ref class RolePlayerConnectDirectiveAcceptsClassSerializer sealed : public DomainRelationshipXmlSerializer
[<Sealed>]
type RolePlayerConnectDirectiveAcceptsClassSerializer =  
    class 
        inherit DomainRelationshipXmlSerializer 
    end
public final class RolePlayerConnectDirectiveAcceptsClassSerializer extends DomainRelationshipXmlSerializer

The RolePlayerConnectDirectiveAcceptsClassSerializer type exposes the following members.

Constructors

  Name Description
Public method RolePlayerConnectDirectiveAcceptsClassSerializer RolePlayerConnectDirectiveAcceptsClassSerializer Constructor

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Properties

  Name Description
Public property MonikerAttributeName Cannot be monikerized. (Overrides DomainClassXmlSerializer.MonikerAttributeName.)
Public property MonikerTagName Cannot be monikerized. (Overrides DomainClassXmlSerializer.MonikerTagName.)
Public property SerializesId Exposes whether serializers derived from this class are serializing Id. (Overrides DomainRelationshipXmlSerializer.SerializesId.)
Public property UsesFullForm Exposes whether serializers derived from this class are serializing this relationship in full form. (Overrides DomainRelationshipXmlSerializer.UsesFullForm.)
Public property XmlTagName This is the XML tag name used to serialize an instance of RolePlayerConnectDirectiveAcceptsClass. (Overrides DomainClassXmlSerializer.XmlTagName.)

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Methods

  Name Description
Public method CalculateQualifiedName Calculates a reference to a handled model element instance. (Inherited from DomainClassXmlSerializer.)
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Public method GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetMonikerQualifier Calculates the Qualifier for the moniker. (Inherited from DomainClassXmlSerializer.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Public method MonikerizeReference Calculates a Moniker, given a reference to a DomainClass (Overrides DomainRelationshipXmlSerializer.MonikerizeReference(SerializationContext, ModelElement, Guid, String, Store).)
Public method Read Public Read() method that deserializes one RolePlayerConnectDirectiveAcceptsClass instance from XML. (Overrides DomainClassXmlSerializer.Read(SerializationContext, ModelElement, XmlReader).)
Public method ReadRootElement Deserializes the root model element from XML. (Inherited from DomainClassXmlSerializer.)
Public method Reset Returns the serializer to its initial state (Inherited from DomainClassXmlSerializer.)
Public method SerializeReference Calculates a monikerized string reference to a DomainClass. (Overrides DomainRelationshipXmlSerializer.SerializeReference(SerializationContext, ModelElement, ModelElement).)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
Public method TryCreateDerivedInstance This method creates a correct derived instance of RolePlayerConnectDirectiveAcceptsClass based on the tag currently pointed by the reader. Note that the difference between this method and the above one is that this method will never create an instance of the RolePlayerConnectDirectiveAcceptsClass type itself, only derived types are checked. (Overrides DomainRelationshipXmlSerializer.TryCreateDerivedInstance(SerializationContext, XmlReader, Partition).)
Public method TryCreateInstance This method creates a correct instance of RolePlayerConnectDirectiveAcceptsClass based on the tag currently pointed by the reader. If the reader is positioned at a serialized RolePlayerConnectDirectiveAcceptsClass, a new RolePlayerConnectDirectiveAcceptsClass instance will be created in the given partition, otherwise null is returned. (Overrides DomainClassXmlSerializer.TryCreateInstance(SerializationContext, XmlReader, Partition).)
Public method TryCreateMonikerInstance This method creates a Moniker of the correct derived (including RolePlayerConnectDirectiveAcceptsClass itself) instance of RolePlayerConnectDirectiveAcceptsClass based on the tag currently pointed by the reader. (Overrides DomainClassXmlSerializer.TryCreateMonikerInstance(SerializationContext, XmlReader, ModelElement, Guid, Partition).)
Public method Write(SerializationContext, ModelElement, XmlWriter) Serializes the model element instance associated with this serializer instance into XML. (Inherited from DomainClassXmlSerializer.)
Public method Write(SerializationContext, ModelElement, XmlWriter, RootElementSettings) Not Supported. (Overrides DomainClassXmlSerializer.Write(SerializationContext, ModelElement, XmlWriter, RootElementSettings).)
Public method WriteMoniker Not Supported. (Overrides DomainClassXmlSerializer.WriteMoniker(SerializationContext, ModelElement, XmlWriter, ModelElement, DomainRelationshipXmlSerializer).)
Public method WriteRootElement Serializes the root model element instance associated with this serializer instance into XML. (Inherited from DomainClassXmlSerializer.)

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Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

See Also

Reference

Microsoft.VisualStudio.Modeling.DslDefinition Namespace