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ClientPropertyAttribute Class
Visual Studio 2013
Custom Team Foundation attribute which may be used to attribute server objects to modify the visibility for the client-side objects generated. The property name may be overridden by passing in a property name. The resulting field name will be the property name with the first character converted to its lower case form, prefixed by 'm_'. A property with Private visibility will not generate a property at all. This mechanism may be used to avoid generating extraneous properties.
Namespace: Microsoft.TeamFoundation.Framework.Server
Assembly: Microsoft.TeamFoundation.Framework.Server (in Microsoft.TeamFoundation.Framework.Server.dll)
The ClientPropertyAttribute type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | ClientPropertyAttribute() | |
![]() | ClientPropertyAttribute(ClientVisibility) | Constructor which specifies both the get/set visibilities as the same value. |
![]() | ClientPropertyAttribute(ClientVisibility, ClientVisibility) | Constructor which allows a specification of differing visibility for each of the get and set methods of a property. |
| Name | Description | |
|---|---|---|
![]() | Direction | Returns the direction associated with this attribute. The default is Bidirectional. |
![]() | GetterVisibility | Returns the client visibility specified in the attribute. The default is Public. |
![]() | PropertyName | Returns the property name if one was supplied. If a property name is not supplied then the name of the property or field is used by default. |
![]() | SetterVisibility | Returns the client visibility specified in the attribute. The default is Public. |
![]() | TypeId | When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute.) |
![]() | UseClientDefinedProperty | Specifies whether to generate a field and use it (the default), or to refer to a named Property, assumed to pre-exist on the client. This is very handy when we wish the client inheritance not to mimic the server inheritance, or when we want to insert code between the generated code and member access. |
| Name | Description | |
|---|---|---|
![]() | Equals | Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.) |
![]() | GetHashCode | Returns the hash code for this instance. (Inherited from Attribute.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | IsDefaultAttribute | When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.) |
![]() | Match | When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | _Attribute::GetIDsOfNames | Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.) |
![]() ![]() | _Attribute::GetTypeInfo | Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.) |
![]() ![]() | _Attribute::GetTypeInfoCount | Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.) |
![]() ![]() | _Attribute::Invoke | Provides access to properties and methods exposed by an object. (Inherited from Attribute.) |
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