ApplyChangeFailedEventArgs.Action Property

Gets or sets an ApplyAction enumeration value that specifies the action to handle the conflict.

Namespace: Microsoft.Synchronization.Data
Assembly: Microsoft.Synchronization.Data (in

public ApplyAction Action { get; set; }
/** @property */
public ApplyAction get_Action ()

/** @property */
public void set_Action (ApplyAction value)

public function get Action () : ApplyAction

public function set Action (value : ApplyAction)

Property Value

An ApplyAction enumeration value that specifies the action to handle the conflict.

If a row cannot be applied during synchronization, the ApplyChangeFailed event is raised. The ApplyChangeFailedEventArgs object provides information about the error or conflict that caused the failure. In a handler for the event, you can specify whether the synchronization provider should try to apply the row again. Force writing changes on the client is handled by the client synchronization provider. Force writing changes on the server requires logic in the code that applies changes to the server. For more information, see How to: Handle Data Conflicts and Errors.

The following code example specifies a value of RetryWithForceWrite for client-update/server-delete conflicts. To view this code in the context of a complete example, see How to: Handle Data Conflicts and Errors.

if (e.Conflict.ConflictType == ConflictType.ClientUpdateServerDelete)

    //For client-update/server-delete conflicts, we force the client 
    //change to be applied at the server. The stored procedure specified for 
    //customerSyncAdapter.UpdateCommand accepts the @sync_force_write parameter
    //and includes logic to handle this case.
    Console.WriteLine("A client update / server delete conflict was detected.");

    e.Action = ApplyAction.RetryWithForceWrite;
    Console.WriteLine("The client change was retried at the server with RetryWithForceWrite.");

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Development Platforms

For a list of the supported platforms, see Hardware and Software Requirements (Synchronization Services).

Target Platforms