VisualEntityMesh Properties

Microsoft Robotics Class Reference

The VisualEntityMesh type exposes the following members.

Properties

  Name Description
Public property AllowInstancing
Defaults to true to give the capability for this mesh to use batched instancing. Under the scenerio you don't want this or are noticing artifacts, set this to false. Generally, you shouldn't need to modifify this value
Public property BoundingBox
Bounding Box, calculated once on mesh creation
Public property BoundingSphere
Bounding sphere, calculated once on mesh creation
Public property FaceCount
Number of triangle faces
Public property IndexBuffer
Index buffer
Public property IndexBufferData
Array of index buffer data
Public property PhysicsIndexBufferData
Array of index buffer data where each index batch is not zero-based
Public property RenderingMaterials
Materials
Public property RequiresTexture
True if this VisualEntityMesh uses one or more textures
Public property SimplifiedIndexBufferData
Array of simplified index buffer data
Public property SimplifiedVertexBufferData
Array of simplified vertex buffer data
Public property TextureFilenames
Textures Filenames
Public property Textures
Textures
Public property TransformedVertexBufferData
Array of vertex buffer data transformed by its model transform
Public property VertexBuffer
Vertex buffer
Public property VertexBufferData
Array of vertex buffer data
Public property VertexCount
Number of vertices
Public property VertexDeclaration
Vertex declaration

See Also

VisualEntityMesh Class

Microsoft.Robotics.Simulation.Engine Namespace