VisualEntityMesh Properties
Microsoft Robotics Class Reference
The VisualEntityMesh type exposes the following members.
Properties
Name | Description | |
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AllowInstancing |
Defaults to true to give the capability for this mesh to use batched instancing. Under the scenerio you don't want this or are noticing artifacts, set this to false. Generally, you shouldn't need to modifify this value
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BoundingBox |
Bounding Box, calculated once on mesh creation
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BoundingSphere |
Bounding sphere, calculated once on mesh creation
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FaceCount |
Number of triangle faces
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IndexBuffer |
Index buffer
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IndexBufferData |
Array of index buffer data
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PhysicsIndexBufferData |
Array of index buffer data where each index batch is not zero-based
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RenderingMaterials |
Materials
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RequiresTexture |
True if this VisualEntityMesh uses one or more textures
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SimplifiedIndexBufferData |
Array of simplified index buffer data
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SimplifiedVertexBufferData |
Array of simplified vertex buffer data
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TextureFilenames |
Textures Filenames
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Textures |
Textures
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TransformedVertexBufferData |
Array of vertex buffer data transformed by its model transform
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VertexBuffer |
Vertex buffer
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VertexBufferData |
Array of vertex buffer data
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VertexCount |
Number of vertices
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VertexDeclaration |
Vertex declaration
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