TerrainEntityLOD Class
Microsoft Robotics
Microsoft Robotics Class Reference
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
LOD rendering terrain entity, read from file height data and builds a matrix of
ageia heightfields, a rendering mesh is created for each chunk
rendering uses frustum culling to reduce chunks to be rendered
chunks are rendered with different level of detail, detail is selected and updated
depending on the camera position
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
System..::..Object
Microsoft.Robotics.Simulation..::..Entity
Microsoft.Robotics.Simulation.Engine..::..VisualEntity
Microsoft.Robotics.Simulation.Engine..::..TerrainEntityLOD
Microsoft.Robotics.Simulation..::..Entity
Microsoft.Robotics.Simulation.Engine..::..VisualEntity
Microsoft.Robotics.Simulation.Engine..::..TerrainEntityLOD
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