TerrainEntity Class
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TerrainEntity Class

Microsoft Robotics
Microsoft Robotics Class Reference
Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered

Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: (

[EditorAttribute(typeof(GenericObjectEditor), typeof(UITypeEditor))]
public class TerrainEntity : VisualEntity
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