Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

TerrainEntity Class

Microsoft Robotics
Microsoft Robotics Class Reference
Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered

Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version:

[DataContractAttribute(Namespace = "http://schemas.microsoft.com/robotics/2006/04/simulationengine.html")]
[XmlRootAttribute(Namespace = "http://schemas.microsoft.com/robotics/2006/04/simulationengine.html", 
	ElementName = "TerrainEntity")]
public class TerrainEntity : VisualEntity, 
	IDssSerializable, ICloneable
© 2015 Microsoft