TerrainEntity Class
Microsoft Robotics
Microsoft Robotics Class Reference
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0
Basic terrain entity, read from file height data and builds a matrix of
ageia heightfields, a rendering mesh is created for each chunk
rendering uses frustum culling to reduce chunks to be rendered
Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0
[DataContractAttribute(Namespace = "http://schemas.microsoft.com/robotics/2006/04/simulationengine.html")] [XmlRootAttribute(Namespace = "http://schemas.microsoft.com/robotics/2006/04/simulationengine.html", ElementName = "TerrainEntity")] public class TerrainEntity : VisualEntity, IDssSerializable, ICloneable
System..::..Object
Microsoft.Robotics.Simulation.Proxy..::..Entity
Microsoft.Robotics.Simulation.Engine.Proxy..::..VisualEntity
Microsoft.Robotics.Simulation.Engine.Proxy..::..TerrainEntity
Microsoft.Robotics.Simulation.Proxy..::..Entity
Microsoft.Robotics.Simulation.Engine.Proxy..::..VisualEntity
Microsoft.Robotics.Simulation.Engine.Proxy..::..TerrainEntity
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