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AudioDevice class

Represents an audio device connected to a local computer.

System.Object
  System.MarshalByRefObject
    UCWBase
      UCWFull
        Microsoft.Lync.Model.Device.Device
          Microsoft.Lync.Model.Device.AudioDevice

Namespace:  Microsoft.Lync.Model.Device
Assembly:  Microsoft.Lync.Model (in Microsoft.Lync.Model.dll)

public class AudioDevice : Device

The Device.IsActive property returns true when the audio device will be used in the next conversation that is started. In addition, setting this property to true while a call is active causes this audio device to be used during the active call. After the call ends, the original audio device is used for future calls. In order to be sure the desired audio device is used for future calls, you must set the IsActive property to true when no calls are active.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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