ColorReconstruction.GetCurrentWorldToVolumeTransform Method
Kinect for Windows 1.8
Gets the current internal world-to-volume transform.A right handed coordinate system is used, with the origin of the volume (that is, voxel 0,0,0) at the top left of the front plane of the cube. Similar to bitmap images with top left origin, +X is to the right, +Y down, and +Z is forward from the origin into the reconstruction volume..
The default transformation is a combination of translation in x-axis and y-axis to locate the world origin at the center of the front face of the reconstruction volume cube, and scaling by the ReconstructionParameters.VoxelsPerMeter property to convert from the world coordinate system to volume voxel indices.
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