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Vector4 Structure
A four component vector (x,y,z,w).
typedef struct _Vector4 {
float x;
float y;
float z;
float w;
} Vector4;
Members
- x
- The X component.
- y
- The Y component.
- z
- The Z component.
- w
- The W component.
- Header: kinect.h
- Library: kinect20.lib