This documentation is archived and is not being maintained.
Joint Structure
Connects two bones of a skeleton.
typedef struct _Joint {
JointType JointType;
CameraSpacePoint Position;
TrackingState TrackingState;
} Joint;
Members
- JointType
- The joint type.
- Position
- The joint position.
- TrackingState
- The joint's tracking state.
- Header: kinect.h
- Library: kinect20.lib