XMVector3Transform method
Transforms a 3D vector by a matrix.
Syntax
XMVECTOR XMVector3Transform( [in] XMVECTOR V, [in] XMMATRIX M );
Parameters
- V [in]
-
3D vector.
- M [in]
-
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector3Transform ignores the w component of the input vector, and uses a value of 1 instead. The w component of the returned vector may be non-homogeneous (!= 1.0).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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