XMStoreUInt3 method
Stores unsigned integer data from an XMVECTOR in an XMUINT3 structure.
Syntax
VOID XMStoreUInt3( [out] XMUINT3 *pDestination, XMVECTOR V );
Parameters
- pDestination [out]
-
Address of an XMUINT3 structure in which to store the data.
- V
-
Vector containing the data to store.
Return value
None.
Remarks
For 16-byte aligned memory, it may be faster to use XMStoreInt3A with a casting operator.
The following pseudocode shows the operation of this function.
XMVECTOR N;
assert(pDestination);
N = XMVectorClamp(V, XMVectorZero(), MaxUInt );
N = XMVectorRound(N);
pDestination->x = (uint32_t)N.v[0];
pDestination->y = (uint32_t)N.v[1];
pDestination->z = (uint32_t)N.v[2];
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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