XMStoreUDecN4 method
Stores an XMVECTOR in an XMUDECN4.
Syntax
VOID XMStoreUDecN4(
[out] XMUDECN4 *pDestination,
[in] XMVECTOR V
);
Parameters
- pDestination [out]
-
Address at which to store the data.
- V [in]
-
Vector containing the data to store.
Return value
None.
Remarks
The following pseudocode demonstrates the operation of the function.
XMVECTOR N;
static const XMVECTOR Scale = {1023.0f, 1023.0f, 1023.0f, 3.0f};
assert(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne);
N = XMVectorMultiply(N, Scale);
pDestination->v = ((uint32_t)N.v[3] << 30) |
(((uint32_t)N.v[2] & 0x3FF) << 20) |
(((uint32_t)N.v[1] & 0x3FF) << 10) |
(((uint32_t)N.v[0] & 0x3FF));
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
|
Namespace |
DirectX::PackedVector |
|---|---|
|
Header |
|
See also
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