XMUBYTEN2 structure

A 2D vector for storing unsigned, normalized values as signed 8-bits (1 byte) integers.

For a list of additional functionality such as constructors and operators that are available using XMUBYTEN2 when you are programming in C++, see XMUBYTEN2 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.


struct XMUBYTEN2 {
  uint8_t x;
  uint8_t y;



Unsigned 8-bit integer value in the range [0, 255] describing the x-coordinate of the vector.


Unsigned 8-bit integer value in the range [0, 255] describing the y-coordinate of the vector.


Those XMUBYTEN2 constructors using floating point arguments require normalized input, which must be in the range of [0.0.-1.0]. During instantiation, this data is multiplied by 255.0f, results are rounded, and then assigned to the appropriate members of XMUBYTEN2.

XMUBYTEN2 can be used to load instances of XMVECTOR from normalized values, by using XMLoadUByteN2, which divides each component 255.0f, rounds the result, and then assigns the components to an XMVECTOR instance.

XMVECTOR instances containing normalized values can be stored into XMUBYTEN2 using XMStoreUByteN2, which multiplies each component by 255.0f, rounding the result, before assigning the values to the appropriate XMUBYTEN2 members.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.




See also

DirectXMath Library Structures
XMUBYTEN2 Extensions