XMBYTEN4 structure (directxpackedvector.h)

A 3D vector for storing signed, normalized values as signed 8-bits (1 byte) integers.

For a list of additional functionality such as constructors and operators that are available using XMBYTEN4 when you are programming in C++, see XMBYTEN4 Extensions.

Note  See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT,and DXGI_FORMAT objects.
 

Syntax

struct XMBYTEN4 {
  union {
    struct {
      int8_t x;
      int8_t y;
      int8_t z;
      int8_t w;
    };
    uint32_t v;
  };
  void       XMBYTEN4();
  void       XMBYTEN4(
    const XMBYTEN4 & unnamedParam1
  );
  XMBYTEN4 & operator=(
    const XMBYTEN4 & unnamedParam1
  );
  void       XMBYTEN4(
    XMBYTEN4 && unnamedParam1
  );
  XMBYTEN4 & operator=(
    XMBYTEN4 && unnamedParam1
  );
  void       XMBYTEN4(
    int8_t _x,
    int8_t _y,
    int8_t _z,
    int8_t _w
  ) noexcept;
  void       XMBYTEN4(
    uint32_t Packed
  ) noexcept;
  void       XMBYTEN4(
    const int8_t *pArray
  ) noexcept;
  void       XMBYTEN4(
    float _x,
    float _y,
    float _z,
    float _w
  ) noexcept;
  void       XMBYTEN4(
    const float *pArray
  ) noexcept;
  XMBYTEN4 & operator=(
    uint32_t Packed
  ) noexcept;
};

Members

x

Signed 8-bit integer value in the range [-127, 127] describing the x-coordinate of the vector.

y

Signed 8-bit integer value in the range [-127, 127] describing the y-coordinate of the vector.

z

Signed 8-bit integer value in the range [-127, 127] describing the z-coordinate of the vector.

w

Signed 8-bit integer value in the range [-127, 127] describing the w-coordinate of the vector.

v

Unsigned 32-bit integer representing the 4D vector.

void XMBYTEN4()

Default constructor for XMBYTEN4

Default constructor for XMBYTEN4

Note  This constructor is only available under C++.
 

void XMBYTEN4( const XMBYTEN4 & unnamedParam1)

A constructor for XMBYTEN4.

A constructor for XMBYTEN4.

Note  This constructor is only available under C++.

XMBYTEN4 & operator=( const XMBYTEN4 & unnamedParam1)

Assigns the vector component data from one instance of XMBYTEN4 to the current instance of XMBYTEN4.

This operator assigns the vector component data from one instance of XMBYTEN4 to the current instance of XMBYTEN4.

Note  This constructor is only available under C++.

void XMBYTEN4( XMBYTEN4 && unnamedParam1)

A constructor for XMBYTEN4.

A constructor for XMBYTEN4.

Note  This constructor is only available under C++.

XMBYTEN4 & operator=( XMBYTEN4 && unnamedParam1)

void XMBYTEN4( int8_t _x, int8_t _y, int8_t _z, int8_t _w) noexcept

Initializes a new instance of XMBYTEN4 from four int8_t arguments.

This constructor initializes a new instance of XMBYTEN4 from a four int8_t arguments.

Note  This constructor is only available under C++.
 

void XMBYTEN4( uint32_t Packed) noexcept

Initializes a new instance of XMBYTEN4 from a uint32_t variable containing component data in a packed format.

This constructor initializes a new instance of XMBYTEN4 from a uint32_t variable containing component data in a packed format.

Note  This constructor is only available under C++.
 

void XMBYTEN4( const int8_t *pArray) noexcept

Initializes a new instance of XMBYTEN4 from a four element int8_t array argument.

This constructor initializes a new instance of XMBYTEN4 from a four element int8_t array argument.

Note  This constructor is only available under C++.

void XMBYTEN4( float _x, float _y, float _z, float _w) noexcept

Initializes a new instance of XMBYTEN4 from four float arguments.

This constructor initializes a new instance of XMBYTEN4 from four float arguments.

Note  This constructor is only available under C++.
 

void XMBYTEN4( const float *pArray) noexcept

Initializes a new instance of XMBYTEN4 from a four element float array argument.

This constructor initializes a new instance of XMBYTEN4 from a from a four element float array argument.

Note  This constructor is only available under C++.

XMBYTEN4 & operator=( uint32_t Packed) noexcept

Remarks

Those XMBYTEN4 constructors using floating point arguments require normalized input, which must be in the range of [0.0.-1.0]. During instantiation, these data are multiplied by 127.0f, results are rounded, and then assigned to the appropriate members of XMBYTEN4.

XMBYTEN4 can be used to load instances of XMVECTOR from normalized values, by using XMLoadByteN4, which divides each component 127.0f, rounds the result, and then assigns the components to an XMVECTOR instance.

XMVECTOR instances containing normalized values can be stored into XMBYTEN4 using XMStoreByteN4, which multiplies each component by 127.0f, rounding the result, before assigning the values to the appropriate XMBYTEN4 members.

Namespace: Use DirectX::PackedVector

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Header directxpackedvector.h

See also

DirectXMath Library Structures

XMBYTEN4 Extensions