XMPlaneNormalize method
Normalizes the coefficients of a plane so that coefficients of x, y, and z form a unit normal vector.
Syntax
XMVECTOR XMPlaneNormalize(
[in] XMVECTOR P
);
Parameters
- P [in]
-
XMVECTOR describing the plane coefficients (A, B, C, D) for the plane equation
.XMVECTOR Result; float LengthSq = P.x * P.x + P.y * P.y + P.z * P.z; float ReciprocalLength = 1.0f / sqrt(LengthSq); Result.x = P.x * ReciprocalLength; Result.y = P.y * ReciprocalLength; Result.z = P.z * ReciprocalLength; Result.w = P.w * ReciprocalLength; return Result;
Return value
Returns the normalized plane as a 4D vector whose components are the plane coefficients (A, B, C, D) for the plane equation Ax+By+Cz+D=0.
Remarks
The following pseudocode demonstrates the operation of the function:
Ax+By+Cz+D=0
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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