XMVectorLerpV method
Performs a linear interpolation between two vectors.
Syntax
XMVECTOR XMVectorLerpV( [in] XMVECTOR V0, [in] XMVECTOR V1, [in] XMVECTOR T );
Parameters
- V0 [in]
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First vector to interpolate from.
- V1 [in]
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Second vector to interpolate from.
- T [in]
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Interpolating control factor for the corresponding components of the position.
Return value
Returns a vector containing the interpolation.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result; Result.x = V0.x + T.x * (V1.x - V0.x); Result.y = V0.y + T.y * (V1.y - V0.y); Result.z = V0.z + T.z * (V1.z - V0.z); Result.w = V0.w + T.w * (V1.w - V0.w); return Result;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Use DirectX. |
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See also
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