XMVector3Orthogonal method
Computes a vector perpendicular to a 3D vector.
Syntax
XMVECTOR XMVector3Orthogonal(
[in] XMVECTOR V
);
Parameters
- V [in]
-
3D vector.
Return value
Returns a 3D vector orthogonal to V.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
|---|---|
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Header |
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See also
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