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DebuggerManager::IslandThread Class
Visual Studio 2010
Executes the islands on a dedicated worker thread. The worker thread's physical callstack then maps to the interpreter's virtual callstack.
Assembly: Microsoft.Build (in Microsoft.Build.dll)
The DebuggerManager::IslandThread type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() ![]() | IslandWorker | Private entry point called from islands. Must be public so that the islands can invoke it. Called on debugger worker thread. |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | IDisposable::Dispose | Releases all resources used by the current instance of the DebuggerManager::IslandThread class. |
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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