BuildProperty Class

 

Represents a single property in an MSBuild project.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

Namespace:   Microsoft.Build.BuildEngine
Assembly:  Microsoft.Build.Engine (in Microsoft.Build.Engine.dll)

System.Object
  Microsoft.Build.BuildEngine.BuildProperty

[DebuggerDisplayAttribute("BuildProperty (Name = { Name }, Value = { Value }, FinalValue = { FinalValue }, Condition = { Condition })")]
public class BuildProperty

NameDescription
System_CAPS_pubmethodBuildProperty(String, String)

Initializes a new instance of the BuildProperty class with the specified name and value.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

NameDescription
System_CAPS_pubpropertyCondition

Gets or sets the Condition attribute value of the property.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

System_CAPS_pubpropertyFinalValue

Gets the final value of the property after all property evaluations have been performed.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

System_CAPS_pubpropertyIsImported

Gets or sets a value indicating whether the property was imported into the project.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

System_CAPS_pubpropertyName

Gets the property name.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

System_CAPS_pubpropertyValue

Gets or sets the property value.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

NameDescription
System_CAPS_pubmethodClone(Boolean)

Creates a deep or shallow copy of the BuildProperty.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

System_CAPS_pubmethodEquals(Object)

(Inherited from Object.)

System_CAPS_protmethodFinalize()

(Inherited from Object.)

System_CAPS_pubmethodGetHashCode()

(Inherited from Object.)

System_CAPS_pubmethodGetType()

(Inherited from Object.)

System_CAPS_protmethodMemberwiseClone()

(Inherited from Object.)

System_CAPS_pubmethodToString()

Returns the string that represents the property Value.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.(Overrides Object.ToString().)

NameDescription
System_CAPS_puboperatorSystem_CAPS_staticExplicit(BuildProperty to String)

Converts a BuildProperty to a String.

MSBuild is now included in Visual Studio instead of the .NET Framework. You can use MSBuild 12.0 side-by-side with versions previously deployed with the .NET Framework.For more information, see What's New in MSBuild 12.0.

The following example creates a Project object and uses the LoadXml method to add content to the project. The BuildProperty, BuildPropertyGroup, and BuildPropertyGroupCollection classes are used to add, remove, and change items in the project.

using System;
using System.Collections.Generic;
using System.Text;

using Microsoft.Build.BuildEngine;

namespace AddNewProperty
{
    class Program
    {
        /// <summary>
        /// This code demonstrates the use of the following methods:
        ///     Engine constructor
        ///     Project constructor
        ///     Project.LoadFromXml
        ///     Project.Xml
        ///     BuildPropertyGroupCollection.GetEnumerator
        ///     BuildPropertyGroup.GetEnumerator
        ///     BuildProperty.Name (get)
        ///     BuildProperty.Value (set)
        ///     BuildPropertyGroup.RemoveProperty
        ///     BuildPropertyGroup.AddNewProperty
        /// </summary>
        static void Main()
        {
            // Create a new Engine object.
            Engine engine = new Engine(Environment.CurrentDirectory);

            // Create a new Project object.
            Project project = new Project(engine);

            // Load the project with the following XML, which contains
            // two PropertyGroups.
            project.LoadXml(@"
                <Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>

                    <PropertyGroup>
                        <Optimize>true</Optimize>
                        <WarningLevel>4</WarningLevel>
                    </PropertyGroup>

                    <PropertyGroup>
                        <OutputPath>bin\debug\</OutputPath>
                        <RemoveThisPropertyPlease>1</RemoveThisPropertyPlease>
                    </PropertyGroup>

                </Project>
                ");

            // Iterate through each PropertyGroup in the Project.  There are two.
            foreach (BuildPropertyGroup pg in project.PropertyGroups)
            {
                BuildProperty propertyToRemove = null;

                // Iterate through each Property in the PropertyGroup.
                foreach (BuildProperty property in pg)
                {
                    // If the property's name is "RemoveThisPropertyPlease", then
                    // store a reference to this property in a local variable,
                    // so we can remove it later.
                    if (property.Name == "RemoveThisPropertyPlease")
                    {
                        propertyToRemove = property;
                    }

                    // If the property's name is "OutputPath", change its value
                    // from "bin\debug\" to "bin\release\".
                    if (property.Name == "OutputPath")
                    {
                        property.Value = @"bin\release\";
                    }
                }

                // Remove the property named "RemoveThisPropertyPlease" from the
                // PropertyGroup
                if (propertyToRemove != null)
                {
                    pg.RemoveProperty(propertyToRemove);
                }

                // For each PropertyGroup that we found, add to the end of it
                // a new property called "MyNewProperty".
                pg.AddNewProperty("MyNewProperty", "MyNewValue");
            }

            // The project now looks like this:
            //
            //     <?xml version="1.0" encoding="utf-16"?>
            //     <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
            //       <PropertyGroup>
            //         <Optimize>true</Optimize>
            //         <WarningLevel>4</WarningLevel>
            //         <MyNewProperty>MyNewValue</MyNewProperty>
            //       </PropertyGroup>
            //       <PropertyGroup>
            //         <OutputPath>bin\release</OutputPath>
            //         <MyNewProperty>MyNewValue</MyNewProperty>
            //       </PropertyGroup>
            //     </Project>
            Console.WriteLine(project.Xml);
        }
    }
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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