Direct2DFilter Enumeration
Describes how to filter pixels sampled from a texture.
Namespace: Lumia.Imaging.Workers.Direct2D
Assembly: Lumia.Imaging (in Lumia.Imaging.dll) Version: 255.255.255.255
| Member name | Value | Description | |
|---|---|---|---|
| Point | 0 | Use point filtering. This gives a low quality result based on just the single nearest pixel. | |
| Linear | 21 | Use linear filtering. This gives a medium quality filtered result based on the nearest four pixels. | |
| Anisotropic | 85 | Use anisotropic filtering. This gives a high quality result based on taking multiple samples. It may support non-uniform scaling better than Linear filtering, but is also slower. |
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