EffectGroupBase Members
The EffectGroupBase type exposes the following members.
| Name | Description | |
|---|---|---|
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EffectGroupBase() |
Initializes a new instance of the EffectGroupBase class.
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EffectGroupBase(IImageProvider) |
Initializes a new instance of the EffectGroupBase class with a source IImageProvider specified.
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| Name | Description | |
|---|---|---|
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Dispose() |
Dispose the object.
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Dispose(Boolean) |
Called by the Dispose() method.
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DisposeAndSetNull<T> |
Disposes the passed field value if it implements IDisposable. Also sets the field to null.
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Finalize |
Finalizer.
(Overrides Object::Finalize().) |
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LoadAsync |
Lets the effect group do asynchronous preparation work before being rendered.
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PrepareGroup |
Prepares the internal structure of the effect group. Implementors should ensure that members are configured correctly in preparation for rendering.
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ThrowIfDisposed |
Throw an ObjectDisposedException if this object has been disposed.
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| Name | Description | |
|---|---|---|
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AsAnimationFrame |
Returns an AnimationFrame with the specified IImageProvider as its source and the specified frame duration.
(Defined by ImageProviderExtensions.) |
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GetBitmapAsync |
Creates a WriteableBitmap with the contents of the image provider. (Defined by ImageProviderExtensions.) |
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Then<TImageConsumer> |
Enables a fluid way of chaining multiple IImageProvider objects and IImageConsumer objects. (Defined by ImageProviderExtensions.) |
| Name | Description | |
|---|---|---|
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Source |
The IImageProvider that will be used as source.
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| Name | Description | |
|---|---|---|
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IEffectGroup::PrepareGroup |
Prepare the internal structure of the effect group prior to loading and rendering.
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IImageProvider::GetBitmapAsync |
Creates a Bitmap from the contents of the image provider.
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IImageProvider::GetInfoAsync |
This method is no longer supported and should not be called. See remarks.
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IImageProvider::Lock |
This method is no longer supported and should not be called. See remarks.
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IImageProvider::PreloadAsync |
This method is no longer supported and should not be called. See remarks.
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