BitmapRenderer Members
The BitmapRenderer type exposes the following members.
| Name | Description | |
|---|---|---|
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BitmapRenderer() |
Creates and initializes a new bitmap renderer.
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BitmapRenderer(IImageProvider) |
Creates and initializes a new bitmap renderer with an image source.
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BitmapRenderer(IImageProvider, Bitmap) |
Creates and initializes a new bitmap renderer with an image source and a target bitmap.
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BitmapRenderer(IImageProvider, ColorMode) |
Creates and initializes a new bitmap renderer with an image source and a ColorMode.
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BitmapRenderer(IImageProvider, Bitmap, OutputOption) |
Creates and initializes a new bitmap renderer with an image source and a target bitmap.
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| Name | Description | |
|---|---|---|
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Close | |
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GetSources | |
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RenderAsync |
Renders the image source to the bitmap.
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SetSource |
Set a source by index.
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ToDotString |
Creates a representation of the image processing graph in the DOT language. This can be used with the DOT tool to generate a visual representation of what is going to be rendered.
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| Name | Description | |
|---|---|---|
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Bitmap |
The bitmap that will be rendered to.
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ColorMode |
The output ColorMode used when rendering.
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OutputOption |
Controls how the image is rendered.
The default value is OutputOption.PreserveAspectRatio.
Note: The option OutputOption.PreserveSize is not a valid option for BitmapRenderer.
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RenderOptions |
Controls what rendering options are used when scheduling the rendering chain. Use this to force CPU or GPU only rendering.
The default value is RenderOptions.Mixed.
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Size |
The output size to use if no bitmap has been specified.
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Source |
The IImageProvider that will be used as source.
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SourceCount |
The number of sources that can be set.
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