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typeid is used to get the Type for a type at compile time.



The name of a type (abstract declarator) for which you want the System::Type object.

typeid is similar to getting the System::Type for a type at run time using GetType or GetType. However, typeid only accepts a type name as a parameter. If you want to use an instance of a type to get its System::Type name, use GetType.

typeid must be able to evaluate a type name (type) at compile time, whereas GetType evaluates the type to return at run time.

typeid can take a native type name or common language runtime alias for the native type name; see .NET Framework Equivalents to C++ Native Types (C++/CLI) for more information.

typeid also works with native types, although it will still return a System::Type. To get a type_info structure, use typeid Operator.

typeid is the sucessor to __typeof in the previous /clr syntax.

// keyword__typeid.cpp
// compile with: /clr
using namespace System;

ref struct G {
   int i;

int main() {
   G ^ pG = gcnew G;
   Type ^ pType = pG->GetType();
   Type ^ pType2 = G::typeid;

   if (pType == pType2)
      Console::WriteLine("typeid and GetType returned the same System::Type");

   typedef float* FloatPtr;
typeid and GetType returned the same System::Type G System.Single*

The following sample shows that a variable of type System::Type can be used to get the attributes on a type. It also shows that for some types, you will have to create a typedef to use typeid.

// keyword__typeid_2.cpp
// compile with: /clr
using namespace System;
using namespace System::Security;
using namespace System::Security::Permissions;

typedef int ^ handle_to_int;
typedef int * pointer_to_int;

public ref class MyClass {};

class MyClass2 {};

ref class AtClass {
   AtClass(Type ^) {
      Console::WriteLine("in AtClass Type ^ constructor");

ref class AtClass2 {
   AtClass2() {
      Console::WriteLine("in AtClass2 constructor");

// Apply the AtClass and AtClass2 attributes to class B
[AtClass(MyClass::typeid), AtClass2]   
ref class B : Attribute {};

int main() {
   Type ^ MyType = B::typeid;

   array<Object^>^ MyArray = MyType -> GetCustomAttributes(true);
   for (int i = 0 ; i < MyArray->Length ; i++ )

   if (int::typeid != pointer_to_int::typeid)
      Console::WriteLine("int::typeid != pointer_to_int::typeid, as expected");

   if (int::typeid == handle_to_int::typeid)
      Console::WriteLine("int::typeid == handle_to_int::typeid, as expected");
True in AtClass2 constructor in AtClass Type ^ constructor AtClass2 System.AttributeUsageAttribute AtClass int::typeid != pointer_to_int::typeid, as expected int::typeid == handle_to_int::typeid, as expected

Compiler option: /clr

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