Graphics.MultiplyTransform Method (Matrix, MatrixOrder)
Assembly: System.Drawing (in system.drawing.dll)
public void MultiplyTransform ( Matrix matrix, MatrixOrder order )
public function MultiplyTransform ( matrix : Matrix, order : MatrixOrder )
Not applicable.
Parameters
- matrix
4x4 Matrix that multiplies the world transformation.
- order
Member of the MatrixOrder enumeration that determines the order of the multiplication.
The following code example is designed for use with Windows Forms, and it requires PaintEventArgse, which is a parameter of the Paint event handler. The code performs the following actions:
-
Creates a transformMatrix matrix (a two by two identity matrix plus a zero-translation vector).
-
Translates the transform matrix by a vector (200, 100).
-
Rotates the world transformation matrix of the Windows Form by 30 degrees, prepending the rotation matrix for 30 degrees to the form's transformation matrix.
-
Multiplies the rotated world transformation matrix by the translated transformMatrix, appending the transformMatrix to the world transformation matrix.
-
Draws a rotated, translated ellipse.
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.