Working with built-in SketchFlow behaviors

Important

SketchFlow is available in Microsoft Visual Studio 2012 Ultimate or Visual Studio 2012 Premium when you install Blend for Visual Studio 2012.

You can use built-in behaviors to quickly extend the functionality of a SketchFlow prototype. The following behaviors are available in the Behaviors category on the Assets panel.

You can also use any of the behaviors that are available for the rest of Blend for Visual Studio 2012 when working in a SketchFlow project.

For more information about other Blend behaviors, see Working with built-in behaviors.

Animation behaviors

You can create easy, frame-based click-throughs by using the SketchFlow Animation panel, including play, pause, and resume functionality. You can further enhance your SketchFlow animation by using SketchFlow animation behaviors.

  • **PlaySketchFlowAnimationAction   **Use the PlaySketchFlowAnimationAction behavior if you want to play a SketchFlow animation in response to a user's interaction with your prototype.

    For more information about this behavior, see PlaySketchFlowAnimationAction.

Conditional behaviors

You can add conditions to behaviors if the behavior is an action.

For more information about adding conditions, see Add a condition to a behavior.

Data behaviors

You can create prototypes that display data by using the sample data feature in Blend for Visual Studio 2012. You can use data behaviors to represent user interaction with data.

  • RemoveItemInListBoxAction   A common scenario for data-based prototypes is to create a list box, and then demonstrate removing an item from the list box. You can use the RemoveItemInListBoxAction behavior to easily create that scenario.

    Note

    The RemoveItemInListBoxAction behavior works only inside a data template, and only to remove the list-box item that it is associated with from the from the data-bound list box in which it resides.

    For more information about this behavior, see RemoveItemInListboxAction.

You can use navigation behaviors to help define navigation or to navigate through the site following a path other than what the prototype designer may have specified. You can also easily add Back and Forward navigation by using behaviors.

  • NavigateBackAction   Use the NavigateBackAction behavior to navigate back to a screen you were previously viewing. The NavigateBackAction behavior functions in the same way as the Back button in the SketchFlow Player.

    For more information about this behavior, see NavigateBackAction.

  • NavigateForwardAction   Use the NavigateForwardAction behavior to navigate forward to a screen you were viewing before navigating back to a previous screen. The NavigateForwardAction behavior functions in the same way as the Forward button in the SketchFlow Player.

    For more information about this behavior, see NavigateForwardAction.

  • NavigateToScreenAction   Use the NavigateToScreenAction behavior to specify navigation between screens.

    For more information about this behavior, see NavigateToScreenAction.

  • NavigationMenuAction   The NavigationMenuAction behavior associates a particular state with a particular screen. This is particularly useful if you are trying to mimic user navigation while preserving the navigation path and visual states that represent the user's interaction with a navigation menu.

    For more information about this behavior, see NavigationMenuAction.

Triggers

When you add a behavior to the artboard in Blend, an EventTrigger is created by default. You can use any of the additional built-in triggers in Blend by changing the trigger type. To change the trigger type, click New in the Trigger category in the Properties panel.

  • EventTrigger   Use the EventTrigger trigger to invoke an action based on an event such as a mouse click, a page loading, or another interaction.

    For more information about this trigger, see Triggers.

  • SketchFlowAnimationTrigger   Use the SketchFlowAnimationTrigger trigger to trigger a particular action, for example, playing a sound when the animation pauses or triggering a state change.

    For more information about this behavior, see SketchFlowAnimationTrigger.

For more information about triggers, see Add or modify a trigger.

See Also

Tasks

Add a behavior to an object

Other Resources

Working with built-in behaviors

Add a condition to a behavior