BeginReceive Method (TimeSpan, Object, AsyncCallback)

MessageQueue.BeginReceive Method (TimeSpan, Object, AsyncCallback)


Initiates an asynchronous receive operation that has a specified time-out and a specified state object, which provides associated information throughout the operation's lifetime. This overload receives notification, through a callback, of the identity of the event handler for the operation. The operation is not complete until either a message becomes available in the queue or the time-out occurs.

Namespace:   System.Messaging
Assembly:  System.Messaging (in System.Messaging.dll)

public IAsyncResult BeginReceive(
	TimeSpan timeout,
	object stateObject,
	AsyncCallback callback


Type: System.TimeSpan

A TimeSpan that indicates the interval of time to wait for a message to become available.

Type: System.Object

A state object, specified by the application, that contains information associated with the asynchronous operation.

Type: System.AsyncCallback

The AsyncCallback that will receive the notification of the asynchronous operation completion.

Return Value

Type: System.IAsyncResult

The IAsyncResult that identifies the posted asynchronous request.

Exception Condition

The value specified for the timeout parameter is not valid.


An error occurred when accessing a Message Queuing method.

.NET Framework
Available since 1.1

The method is not thread safe.

When you use this overload, the callback specified in the callback parameter is invoked directly when a message becomes available in the queue or when the specified interval of time has expired; the ReceiveCompleted event is not raised. The other overloads of BeginReceive rely on this component to raise the ReceiveCompleted event.

ReceiveCompleted is also raised if a message already exists in the queue.

To use BeginReceive, create an event handler that processes the results of the asynchronous operation and associate it with your event delegate. BeginReceive initiates an asynchronous receive operation; the MessageQueue is notified, through the raising of the ReceiveCompleted event, when a message arrives in the queue. The MessageQueue can then access the message by calling EndReceive(IAsyncResult) or retrieving the result using the ReceiveCompletedEventArgs.

The BeginReceive method returns immediately, but the asynchronous operation is not completed until the event handler is called.

Because BeginReceive is asynchronous, you can call it to receive a message from the queue without blocking the current thread of execution. To synchronously receive a message, use the Receive method.

Once an asynchronous operation completes, you can call BeginPeek or BeginReceive again in the event handler to keep receiving notifications.

The IAsyncResult that BeginReceive returns identifies the asynchronous operation that the method started. You can use this IAsyncResult throughout the lifetime of the operation, although you generally do not use it until EndReceive(IAsyncResult) is called. However, if you start several asynchronous operations, you can place their IAsyncResult values in an array and specify whether to wait for all operations or any operation to complete. In this case, you use the AsyncWaitHandle property of the IAsyncResult to identify the completed operation.

The state object associates state information with the operation. For example, if you call BeginReceive multiple times to initiate multiple operations, you can identify each operation through a separate state object that you define.

You can also use the state object to pass information across process threads. If a thread is started but the callback is on a different thread in an asynchronous scenario, the state object is marshaled and passed back along with information from the event.

Do not use the asynchronous call BeginReceive with transactions. If you want to perform a transactional asynchronous operation, call BeginPeek, and put the transaction and the (synchronous) Receive method within the event handler you create for the peek operation. Your event handler might contain functionality as shown in the following C# code.


The following table shows whether this method is available in various Workgroup modes.

Workgroup mode


Local computer


Local computer and direct format name


Remote computer


Remote computer and direct format name


The following code example creates an asynchronous receive operation. The code example sends a message to a local message queue, then calls BeginReceive(TimeSpan, Object, AsyncCallback), passing in: a time-out value of ten seconds; a unique integer that identifies that particular message; and a new instance of AsyncCallback that identifies the event handler, MyReceiveCompleted. When a ReceiveCompleted event is raised, the event handler receives the message and writes the message body and the integer message identifier to the screen.

using System;
using System.Messaging;

public class QueueExample
    // Represents a state object associated with each message.
    static int messageNumber = 0;

    public static void Main()
        // Create a non-transactional queue on the local computer.
        // Note that the queue might not be immediately accessible, and
        // therefore this example might throw an exception of type
        // System.Messaging.MessageQueueException when trying to send a
        // message to the newly created queue.
        CreateQueue(".\\exampleQueue", false);

        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Send a message to the queue.
        queue.Send("Example Message");

        // Begin the asynchronous receive operation.
        queue.BeginReceive(TimeSpan.FromSeconds(10.0), messageNumber++,
            new AsyncCallback(MyReceiveCompleted));

        // Simulate doing other work on the current thread.


    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
            MessageQueue.Create(queuePath, transactional);
            Console.WriteLine(queuePath + " already exists.");

    // Provides an event handler for the ReceiveCompleted event.
    private static void MyReceiveCompleted(IAsyncResult asyncResult)
        // Connect to the queue.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // End the asynchronous receive operation.
        Message msg = queue.EndReceive(asyncResult);

        // Display the message information on the screen.
        Console.WriteLine("Message number: {0}", (int)asyncResult.AsyncState);
        Console.WriteLine("Message body: {0}", (string)msg.Body);

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